Set focus / Alt clear
Hover over a unit or select one. Alt clears your focus. Keep a focus for Shift macros.
/clearfocus [mod:alt]
/focus [nomod,@mouseover,exists,nodead][nomod,exists,nodead]WOW FOREVER · FOR EVERY CLASS
Focus, manual stop commands and item macros reduce target swaps and clicks. Each racial belongs to a race; passive perks need no macro. Check the tournament's consumable and item rules before using them.
In PvP, every target swap and click takes attention. A macro combines several commands into one key and lets you choose who gets the spell: the enemy under your cursor, your focus or yourself. You react in fewer steps and make fewer mistakes while moving and watching your opponent.
Interrupt, CC or dispel your focus or the enemy under your cursor without dropping your damage target. Skip the target, cast and retarget routine.
Hover over a party frame to heal an ally without changing targets; hold Alt to heal yourself.
CC macros start by stopping your current cast, so the control goes out when you press the button.
Drain and channel macros won't restart the channel if you accidentally press them again.
They don't increase damage on their own or make decisions for you. They don't bypass the global cooldown, range, mana or talent requirements. Some stop casts or have specific conditions: read each explanation and practice before competing. Their length has been checked (255 characters), but they haven't been tested in the client.
Every macro in this guide follows the same pattern, so each one only needs a few short labels:
| Normal | The enemy under your cursor or, if there isn't one, your target. |
|---|---|
| Shift | Your focus. Does nothing without a living enemy focus. |
| Alt | Yourself, for heals and dispels. |
| Hover over a frame | The ally in that frame, without changing your damage target. |
Shift needs a focus: use the shared Set focus / Alt clear macro.
/macro in chat (or Esc → Macros) and click New.#showtooltip will display the spell's icon.Hover over a unit or select one. Alt clears your focus. Keep a focus for Shift macros.
/clearfocus [mod:alt]
/focus [nomod,@mouseover,exists,nodead][nomod,exists,nodead]Returns to your last enemy target. Doesn't automatically pick the most dangerous one.
/targetlastenemyManual stop button to avoid attacking a CC'd target or to cancel a cast. Doesn't remove damage-over-time effects already applied.
/stopcasting
/stopattack13 and 14 are your two trinket slots. Only activates an item with an available on-use effect; it doesn't decide when to break CC or bypass its requirements.
#showtooltip
/use [mod:shift] 14; 13You need to know Heavy Silk Bandage and have one in your bags. Alt targets you; normal targets a living mouseover ally, your selected ally or yourself. Damage or actions can interrupt it; respect Recently Bandaged and the rules for your activity.
#showtooltip Heavy Silk Bandage
/stopcasting
/use [mod:alt,@player][@mouseover,help,nodead][help,nodead][@player] Heavy Silk Bandage
OrcClasses: Warrior, Hunter, Rogue, Shaman, Mage, Warlock.
Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Blood Fury
/cast Blood FuryDuration of Stun effects on you reduced by 20%.
Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Shatter Curse
/cast Shatter Curse
UndeadClasses: Warrior, Paladin, Rogue, Priest, Mage, Warlock.
Underwater breath lasts 300% longer than normal.
Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Will of the Forsaken
/cast Will of the Forsaken5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Cannibalize
/cast CannibalizeYour spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.
Will of the Forsaken breaks the CC types listed in its tooltip; it doesn't grant extra immunity that the tooltip doesn't describe. Cannibalize requires a valid corpse and can be interrupted: it's more useful for recovering in the open world or BGs than as a duel plan.
TaurenClasses: Warrior, Hunter, Shaman, Druid.
0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip War Stomp
/cast War StompTotal Health increased by 5% and chance to hit increased by 1%.
Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 1 hour cooldown, though its tooltip shows none.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Cultivation
/cast CultivationGain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.
TrollClasses: Warrior, Hunter, Rogue, Priest, Shaman, Mage, Warlock.
Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Berserking
/cast BerserkingHealth regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
Damage dealt versus Beasts increased by 5%.
Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Rapid Regeneration
/cast Rapid RegenerationClasses: Warrior, Hunter, Rogue, Shaman, Druid.
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Walk on Air
/cast Walk on Air0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Skysight
/cast SkysightDamage dealt versus Elementals increased by 5%.
Increases your spellcasting, melee, and ranged Haste by 1%.
HumanClasses: Warrior, Paladin, Hunter, Rogue, Priest, Mage, Warlock.
Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
Spirit increased by 5%.
Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Perception
/cast PerceptionInstant, 3 min cooldown. Instantly removes all Stun effects.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Will to Survive
/cast Will to Survive
DwarfClasses: Warrior, Paladin, Hunter, Rogue, Priest, Shaman.
Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Find Treasure
/cast Find TreasureInstant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Stoneform
/cast StoneformIncreases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
Damage dealt versus Beasts increased by 5%.
Night ElfClasses: Warrior, Hunter, Rogue, Priest, Druid.
Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Shadowmeld
/cast ShadowmeldDodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
Transform into a wisp upon death, increasing movement speed by 75%.
Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Elune's Light
/cast Elune's Light
GnomeClasses: Warrior, Rogue, Priest, Mage, Warlock.
Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Escape Artist
/cast Escape ArtistMaximum Mana, Rage or Energy increased by 5%, whichever your class uses.
Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Eureka!
/cast Eureka!Classes: Warrior, Hunter, Rogue, Mage, Druid.
Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Walk on Air
/cast Walk on Air2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
Standalone button: choose when to use it and don't chain it with all your defensive cooldowns.
#showtooltip Read Ley Line
/cast Read Ley LineDamage dealt versus Elementals increased by 5%.
Increases your spellcasting, melee, and ranged Haste by 1%.
Tooltip source: Talents Forever, beta data from Oct 8, 2026. Original English text for comparison with the client. Used under CC BY 4.0; macro selection and presentation adapted.
View Forever talents and racials · CC BY 4.0 license