WoW ForeverPvP Guide · Muchamiel

WOW FOREVER · BETA · LEVEL 30

Warlock

26 points: 21 from leveling and 5 extra from Legacy. English client, English explanations. Builds to try in duels, BGs and the open world; not a win-rate ranking or every mathematically possible point allocation.

BuildsMacrosDemonsDuelsBGs and open worldGearRacialsAbilitiesWhy macros?SourcesCalculator
13 complete builds

Which one to choose

Start by testing B1 against each class. Compare B2 if casting Corruption does not cost you too much. B6 and B9 are alternatives for a change of playstyle: drains or burst. B5, B8, B12 and B13 are niche options that need practice results to justify the tools they give up.

These preferences assess the available tools, rather than a simulation or tournament result. You can choose only one of these builds per phase. A legal point allocation does not prove that it is competitive.

Number order: Affliction / Demonology / Destruction.

IDBuildPoint allocationMacro package
B1Soul Link + instant Corruption5/21/0C + D
B2Soul Link + spell power2/24/0C + D
B3Soul Link + faster casts0/21/5C + D
B4Full Demonology0/26/0C + D
B5Demonology + Destruction defense0/16/10C + D2 + D3 + D4
B6Drain Affliction26/0/0C + A
B7Affliction + stamina21/5/0C + A
B8Drains + Shadowburn15/0/11C + A2 + T1
B9Dueling Destruction5/0/21C + T
B10Offensive Destruction2/0/24C + T
B11Full Destruction0/0/26C + T
B12Sacrifice + Ruin0/11/15C without pets + A2 + S
B13Crit-focused Affliction26/0/0C + A2 + A3

C = common; D = Demonology; A = Affliction; T = Destruction; S = sacrifice; R = your character's racial. Only include abilities you have learned. C12 requires a Felhunter; C13 requires Seduction; C14 needs an enemy demon/elemental.

Suggested first test: B1 · Soul Link + instant Corruption. First learn recalling your pet, Fear, focus, Devour Magic and Soul Link, depending on your demon and talents.

The listed points are the final allocation. In the tree, spend points in the upper rows first to unlock the next ones. You cannot have both Soul Link and Siphon Life with 26 points: each requires a 21-point investment in its tree. The 31-point talents Wrack, Demonic Pact and Incinerate are also out of reach. Soul Link has moved to 21 points in Forever, as confirmed by Blizzard and the Wowhead level 30 Demonology guide.

B1 · Soul Link + instant Corruption · 5/21/0

First tournament candidate: attrition and keeping your pet alive.

Affliction: Improved Corruption 5/5.

Demonology: Demonic Embrace 5/5; Unholy Power 5/5; Fel Vitality 3/3; Demonic Energies 2/2; Demonic Sacrifice 1/1; Master Summoner 2/2; Fel Domination 1/1; Demonic Brand 1/3; Soul Link 1/1.

Macros: C + D.

Playstyle: keep your demon and Soul Link active; apply Corruption and Agony after the permitted opener; combine CC, damage and drains as pressure demands. Heal or recall your pet before losing it. Searing Pain activates your point in Brand, but do not use it on autopilot when you need to move or control.

Flex options with the same total: swap Unholy Power 5/5 for 3/5 and Demonic Aegis 2/2 to prioritize armor; or Fel Vitality 3/3 for Improved Voidwalker 3/3 if you specialize in the Voidwalker. Keep Demonic Sacrifice 1/1 and Master Summoner 2/2, which unlock your tools. You cannot change these points once the phase starts.

B2 · Soul Link + spell power · 2/24/0

An alternative with more spell power and mana management; Corruption has a cast time.

Affliction: Improved Life Tap 2/2.

Demonology: Demonic Embrace 5/5; Unholy Power 5/5; Fel Vitality 3/3; Demonic Energies 2/2; Demonic Sacrifice 1/1; Master Summoner 2/2; Fel Domination 1/1; Demonic Brand 1/3; Soul Link 1/1; Demonic Knowledge 3/3.

Macros: C + D.

Demonic Knowledge 3/3 provides up to 30 spell power at level 30 with an active demon. The 2 Affliction points go into Life Tap, so Corruption is not instant. Variant: move those 2 points into Suppression if testing shows too many misses; you cannot keep the Life Tap benefit too.

B3 · Soul Link + faster casts · 0/21/5

Support attrition with faster Shadow Bolt and Immolate casts.

Demonology: Demonic Embrace 5/5; Unholy Power 5/5; Fel Vitality 3/3; Demonic Energies 2/2; Demonic Sacrifice 1/1; Master Summoner 2/2; Fel Domination 1/1; Demonic Brand 1/3; Soul Link 1/1.

Destruction: Bane 5/5.

Macros: C + D.

B4 · Full Demonology · 0/26/0

More investment in your pet; only 1/5 Master Demonologist, rather than the full bonus.

Demonology: Demonic Embrace 5/5; Unholy Power 5/5; Fel Vitality 2/3; Demonic Energies 2/2; Demonic Sacrifice 1/1; Master Summoner 2/2; Fel Domination 1/1; Demonic Brand 3/3; Soul Link 1/1; Demonic Knowledge 3/3; Master Demonologist 1/5.

Macros: C + D.

The point in Master Demonologist only provides the first rank. Having the talent does not mean getting its maximum effect. If that rank is not worth it, B2 restores Improved Life Tap.

B5 · Demonology + Destruction defense · 0/16/10

A niche defensive variant that gives up Soul Link. Compare against B1 before choosing.

Demonology: Demonic Embrace 5/5; Unholy Power 3/5; Fel Vitality 2/3; Demonic Energies 2/2; Demonic Sacrifice 1/1; Master Summoner 2/2; Fel Domination 1/1.

Destruction: Bane 5/5; Molten Skin 5/5.

Macros: C + D2 + D3 + D4.

B6 · Drain Affliction · 26/0/0

Fight on the move, drain and recover health. Less protection than Soul Link.

Affliction: Improved Corruption 5/5; Improved Life Tap 2/2; Suppression 3/5; Improved Drains 3/3; Malediction 2/5; Fel Concentration 3/3; Amplify Curse 1/1; Nightfall 2/2; Curse of Exhaustion 1/1; Siphon Life 1/1; Soul Siphon 3/3.

Macros: C + A.

Maintain your effects and drain when you can sustain the channel. Use Nightfall with A2 when it procs. Against interrupts, alternate schools and CC windows. This does not mean all your channels are protected from silence: Fel Concentration reduces damage pushback.

B7 · Affliction + stamina · 21/5/0

Siphon Life and control, with more health in exchange for Soul Siphon.

Affliction: Improved Corruption 5/5; Improved Life Tap 2/2; Suppression 3/5; Improved Drains 3/3; Fel Concentration 3/3; Amplify Curse 1/1; Nightfall 2/2; Curse of Exhaustion 1/1; Siphon Life 1/1.

Demonology: Demonic Embrace 5/5.

Macros: C + A.

B8 · Drains + Shadowburn · 15/0/11

A finisher hybrid. No Nightfall, Curse of Exhaustion or Siphon Life.

Affliction: Improved Corruption 5/5; Improved Life Tap 2/2; Suppression 3/5; Improved Drains 3/3; Fel Concentration 2/3.

Destruction: Bane 5/5; Destructive Reach 2/2; Molten Skin 3/5; Shadowburn 1/1.

Macros: C + A2 + T1.

B9 · Dueling Destruction · 5/0/21

Burst with instant Corruption, defense and cast pushback resistance.

Affliction: Improved Corruption 5/5.

Destruction: Bane 5/5; Destructive Reach 1/2; Molten Skin 5/5; Ruin 3/5; Shadowburn 1/1; Intensity 3/3; Conflagrate 1/1; Agonizing Flames 2/3.

Macros: C + T.

Conflagrate consumes your Immolate in this build. No Incinerate or Shadow and Flame. Chain damage only when your opponent cannot stop it; Seduction can set up a window, but your DoTs can break it.

B10 · Offensive Destruction · 2/0/24

More investment in direct damage; less defense than B9.

Affliction: Improved Life Tap 2/2.

Destruction: Bane 5/5; Destructive Reach 2/2; Aftermath 4/5; Ruin 5/5; Shadowburn 1/1; Agonizing Flames 3/3; Conflagrate 1/1; Intensity 3/3.

Macros: C + T.

B11 · Full Destruction · 0/0/26

An offensive alternative; gives up Improved Life Tap to complete Aftermath.

Destruction: Bane 5/5; Destructive Reach 2/2; Aftermath 5/5; Molten Skin 1/5; Ruin 5/5; Shadowburn 1/1; Agonizing Flames 3/3; Conflagrate 1/1; Intensity 3/3.

Macros: C + T.

B12 · Sacrifice + Ruin · 0/11/15

A niche Shadow Bolt build without a pet after sacrificing it during the duel. Not the first choice.

Demonology: Demonic Embrace 5/5; Demonic Aegis 2/2; Fel Vitality 3/3; Demonic Sacrifice 1/1.

Destruction: Bane 5/5; Improved Shadow Bolt 5/5; Ruin 5/5.

Macros: C without pets + A2 + S.

The plan is to sacrifice your Imp DURING the duel for the Shadow bonus and cast Shadow Bolt. You lose the pet and its utility; summoning again cancels the sacrifice. The opener and lack of protection make this a risky choice for an entire phase.

B13 · Crit-focused Affliction · 26/0/0

An option dependent on crit gear. Gives up Concentration and Exhaustion.

Affliction: Improved Corruption 5/5; Improved Life Tap 2/2; Suppression 1/5; Malediction 2/5; Pandemic 3/3; Improved Bane of Agony 2/2; Malevolence 5/5; Nightfall 2/2; Siphon Life 1/1; Soul Siphon 3/3.

Macros: C + A2 + A3.

Talent variants

  • Havoc against pet classes: in B9 change Agonizing Flames 2/3 to 1/3 and add Bane of Havoc 1/1. In B10 change Aftermath 4/5 to 3/5 and add Havoc. In B11 remove Molten Skin 1/5 and add Havoc. Totals remain at 26, with 20 points before its row. Use it on the enemy pet; it competes with other Banes on the same target. Against a single target without a pet, this point loses much of its value.
  • Shadow Mastery 1/5: in B6 you can remove 1 point from Malediction and put it here: 25 points remain before the row, with 26 total. You do not get 5/5. Compare overall Shadow damage against periodic damage.
  • Decimation: it does improve your execute attacks, but you cannot use the Soul Fire portion at level 30. I have not chosen it by default over pet replacement and survival.
  • Improved Felhunter: at level 30 you cannot use its Spell Lock cooldown reduction, since that spell is listed at level 36. Its Devour Magic improvement still matters; weigh which 1–3 points at that depth you would give up.
  • Soul Harvest: requires valid kills for its effect. I do not prioritize it in a dedicated dueling build.

Requirement sources: Forever calculator, Exhaustion and prerequisite, Soul Link and prerequisite, Master Summoner, Fel Domination, Demonic Knowledge, Master Demonologist, Ruin, Conflagrate, Havoc.

35 copyable macros

Each macro labels its keys: Shift = your focus, mouseover = the unit under your cursor, Alt = yourself. The focus macro and other shared macros are in the macro guide, along with instructions for creating them.

C1 · Recall pet

All builds with a demon. Use it to pull your pet out of enemy range and protect it.

Pet

/petpassive
/petfollow
C2 · Attack target or mouseover enemy

Only after you are allowed to act during the opener.

Mouseover: enemyPet

/petattack [@mouseover,harm,nodead][harm,nodead]
C3 · Quick Fear: target / Shift focus

Cancels your current cast. Shift requires a living enemy focus.

Stops your castShift: focus

#showtooltip Fear
/stopcasting
/cast [mod:shift,@focus,harm,nodead][nomod,harm,nodead] Fear
C5 · Corruption on target or mouseover

Does not send your pet to attack; also useful when you want to keep it recalled.

Mouseover: enemy

#showtooltip Corruption
/cast [@mouseover,harm,nodead][harm,nodead] Corruption
C6 · Bane of Agony on target or mouseover

In Forever, the name is Bane of Agony. You can maintain a Curse and a Bane on the same target.

Mouseover: enemy

#showtooltip Bane of Agony
/cast [@mouseover,harm,nodead][harm,nodead] Bane of Agony
C7 · Choose a curse

Normal: Tongues. Shift: Elements. Ctrl: Weakness. They replace your other Curse on that target.

Shift/Ctrl: variant

#showtooltip
/cast [mod:ctrl] Curse of Weakness; [mod:shift] Curse of the Elements; Curse of Tongues
C8 · Drain Life without clipping a channel

Shift lets you deliberately restart it or switch targets. Normal waits until your channel finishes.

Does not clip channelsShift/Ctrl: variant

#showtooltip Drain Life
/cast [mod:shift][nochanneling] Drain Life
C9 · Drain Mana without clipping a channel

Pressure the enemy's mana; Shift allows a deliberate switch.

Does not clip channelsShift/Ctrl: variant

#showtooltip Drain Mana
/cast [mod:shift][nochanneling] Drain Mana
C10 · Life Tap

Manual control: do not put it into an automatic rotation; decide based on your health and incoming damage.

#showtooltip Life Tap
/cast Life Tap
C11 · Health Funnel without restarting

Keep your demon alive. Shift lets you deliberately switch channels.

Does not clip channelsShift/Ctrl: variant

#showtooltip Health Funnel
/cast [mod:shift][nochanneling] Health Funnel
C12 · Devour Magic: mouseover / target / Alt self

Felhunter. Mouseover can cleanse an ally or purge an enemy. Alt forces a self-cleanse.

Mouseover: ally or unitAlt: self

#showtooltip Devour Magic
/cast [mod:alt,@player][@mouseover,exists,nodead][] Devour Magic
C13 · Seduction: target / Shift focus

Succubus or Incubus with Seduction learned. Do not DoT the target you want to keep seduced; do not spam the key.

Shift: focusPet

#showtooltip Seduction
/petpassive
/cast [mod:shift,@focus,harm,nodead][nomod,harm,nodead] Seduction
C14 · Banish enemy demon

Mouseover, then focus, then target. Your focus must be a valid demon or elemental; a Human focus prevents falling through to the next option.

Stops your castShift: focusMouseover: enemy

#showtooltip Banish
/stopcasting
/cast [@mouseover,harm,nodead][@focus,harm,nodead][] Banish
C15 · Healthstone / Alt create

Normal uses Lesser Healthstone, the available rank at level 30. Alt creates it.

Alt: alternative

#showtooltip
/cast [mod:alt] Create Healthstone
/use [nomod] Lesser Healthstone
C16 · Armor

A preparation button, separate from offensive abilities.

#showtooltip Demon Armor
/cast Demon Armor
C17 · Wand

Manual use. I have not confirmed that !Shoot prevents toggling it off in this beta.

#showtooltip Shoot
/cast Shoot
C21 · Warlock with Felhunter: cleanse your demon

An alternative to C12 that explicitly targets your pet to attempt to dispel a dispellable magic effect. Requires a Felhunter with Devour Magic and valid conditions; it does not remove every CC or guarantee saving it. Avoids selecting your demon and switching back to your opponent.

#showtooltip Devour Magic
/cast [@pet,exists,nodead] Devour Magic
C22 · Warlock: Drain Soul for shards

Preparation outside the duel, on valid enemies to obtain shards. Avoids restarting your channel when pressing repeatedly; Shift lets you change it deliberately. Pressing it does not create shards: you must meet Drain Soul's conditions. In the tournament, respect departures authorized by the administrator; this is not a duel rotation.

Doesn't interrupt channels

#showtooltip Drain Soul
/cast [mod:shift,harm,nodead][nochanneling,harm,nodead] Drain Soul
C23 · Warlock: emergency Healthstone

An alternative to C15 for players who prefer a purely defensive button. Stops your cast and attempts to use Lesser Healthstone, which you must have created and carry in your bags. It neither creates it nor bypasses its restrictions. Other classes carrying this stone can also use it; change the name if yours is a different rank.

Stops your cast

#showtooltip Lesser Healthstone
/stopcasting
/use Lesser Healthstone
C24 · BGs and world PvP: mouseover Fear

Control a second enemy without changing your damage target. Normal uses a living mouseover enemy; otherwise, it attempts your target. Shift uses only a living enemy focus. Cancels your current cast: use it when you want to prioritize CC. It does not detect immunities or diminishing returns, or decide which enemy to control. Complements C3; you do not need to bind both if one covers your playstyle.

Stops your castShift: focusMouseover: enemy

#showtooltip Fear
/stopcasting
/cast [mod:shift,@focus,harm,nodead][nomod,@mouseover,harm,nodead][nomod,harm,nodead] Fear
C25 · BGs and groups: defensive Devour on an ally

With a Felhunter and Devour Magic learned. Attempts to dispel a magic effect from a living mouseover ally; without a valid one, targets yourself. You can use a teammate's frame while keeping the enemy selected. A defensive alternative to C12: it does not purge enemies. It neither removes every effect type nor works without range, availability and a valid target. Spending it on an ally can leave you without that resource for yourself during its cooldown.

Mouseover: ally or unit

#showtooltip Devour Magic
/cast [@mouseover,help,nodead][@player] Devour Magic
D1 · Soul Link

B1–B4. Apply with your demon active, and reapply after replacing or changing your demon.

#showtooltip Soul Link
/cast [pet] Soul Link
D2 · Quick demon replacement

B1–B5. Normal: Felhunter; Shift: Voidwalker; Ctrl: Succubus. Requires Master Summoner 2/2 and Fel Domination. Press once; if Domination is on cooldown, summoning uses the normal cast time.

Stops your castShift/Ctrl: variant

#showtooltip
/stopcasting
/cast Fel Domination
/cast [mod:shift] Summon Voidwalker; [mod:ctrl] Summon Succubus; Summon Felhunter
D3 · Searing Pain + pet

B1–B4 benefit from Demonic Brand. In B5 it is only direct damage. Press when you are allowed to act; do not force the opener.

Pet

#showtooltip Searing Pain
/petattack [harm,nodead]
/cast [harm,nodead] Searing Pain
D4 · Voidwalker shield guarded by Alt

Only works with a Voidwalker. Requires Alt to activate. Sacrifices the demon: you lose Soul Link protection. Save it for during the duel.

Alt: alternative

#showtooltip Sacrifice
/cast [mod:alt,pet:Voidwalker] Sacrifice
A1 · Exhaustion: target / Shift focus

B6–B7. B13 and B8 do not have this talent. Replaces your other Curse, but not Bane of Agony.

Shift: focus

#showtooltip Curse of Exhaustion
/cast [mod:shift,@focus,harm,nodead][nomod,harm,nodead] Curse of Exhaustion
A2 · Shadow Bolt / Nightfall

All builds can cast Shadow Bolt; B6, B7 and B13 can benefit from Nightfall. The macro neither detects the proc nor prevents a normal cast.

#showtooltip Shadow Bolt
/cast [harm,nodead] Shadow Bolt
A3 · Siphon Life on target or mouseover

B6, B7 and B13. Your other allocations do not have it.

Mouseover: enemy

#showtooltip Siphon Life
/cast [@mouseover,harm,nodead][harm,nodead] Siphon Life
A4 · Deliberately amplify Agony

B6–B7. Normal: Agony; Shift attempts Amplify Curse first. If both abilities share the GCD in your build, you will need another press.

Shift/Ctrl: variant

#showtooltip Bane of Agony
/cast [mod:shift] Amplify Curse
/cast [harm,nodead] Bane of Agony
T1 · Shadowburn finisher

B8–B11. Cancels your cast to finish the target. Manage its shards; do not automatically use it on cooldown.

Stops your cast

#showtooltip Shadowburn
/stopcasting
/cast [harm,nodead] Shadowburn
T2 · Immolate

B9–B11 combine it with Conflagrate. I keep the two decisions separate.

#showtooltip Immolate
/cast [harm,nodead] Immolate
T3 · Conflagrate

B9–B11. At level 30, your builds do not have Shadow and Flame: Conflagrate consumes Immolate. Decide when to spend its remaining periodic damage.

Stops your cast

#showtooltip Conflagrate
/stopcasting
/cast [harm,nodead] Conflagrate
T4 · Searing Pain / Shadow Bolt

Normal: Fire; Shift: Shadow. Useful for switching schools, without promising that the spell is available during a lockout.

Shift/Ctrl: variant

#showtooltip
/cast [mod:shift] Shadow Bolt; Searing Pain
T5 · Optional Havoc on an enemy pet

Only if you use the talent variant described in the guide. Mouse over the enemy pet and keep damaging the player. Not included by default in dueling builds.

Mouseover: enemy

#showtooltip Bane of Havoc
/cast [@mouseover,harm,nodead] Bane of Havoc
S1 · Demonic Sacrifice guarded by Alt

B12, or deliberate use in other builds that learn it. Only during the duel. Imp grants a Shadow bonus; summoning another demon cancels the effect with these 26 points.

Alt: alternative

#showtooltip Demonic Sacrifice
/cast [mod:alt,pet] Demonic Sacrifice
Demon by matchup

These are practice options with a fixed build, rather than a guarantee of winning the matchup.

Opponent or planDemon to testMain decision
Casters with magic buffs or dispellable CCFelhunterManual Devour Magic: choose between cleansing yourself or purging your opponent. Does not include Spell Lock at level 30.
Set up burst on a humanoid without DoTsSuccubus / IncubusSeduction, positioning and keeping CC separate from damage.
Physical pressure and needing a shieldVoidwalkerDecide when Sacrifice is worth losing your demon and Soul Link.
Ranged Fire damageImpDamage and positioning; it does not offer the same CC tools.

In the tournament, respect Warrior, Rogue and Druid opening rights; keep your demon passive until you are allowed to act. When using focus CC on an enemy pet, do not let a Fear intended for the player go onto the wrong focus.

Duels by class

For a level 30 Undead Warlock with 26 points. These recommendations are a practice plan based on available tools, rather than win rates or builds proven optimal. Your opponent may use different specs, racials and items; adapt to what you see, rather than just their class name.

One build for the phase: start by comparing B1 against every class and logging losses. B2 is the close alternative if you can handle casting Corruption. B6/B7 and B9 change playstyle and need their own testing. In The Forever Open, you cannot change talents for each opponent within the same phase. The alternatives here help you choose before the phase or practice outside the tournament. Exact allocations for each B are under “13 complete builds”; do not add recommended talents on top of their 26 points.

Talent priorities: Soul Link, Demonic Embrace and demon replacement in B1/B2; Improved Corruption for movement with fewer casts in B1; Fel Concentration, Improved Drains and Curse of Exhaustion in B6/B7; Molten Skin, Intensity, Shadowburn and Conflagrate in B9. Fel Concentration and Intensity help against damage pushback according to their effects; they do not make you immune to Kick, Counterspell or other lockouts. You cannot combine Soul Link and Siphon Life within this budget.

Open strategyFirst build to testPractice alternativeStarting demon to compare
DU1 · WarriorB1B7 if you can maintain distanceVoidwalker / Succubus
DU2 · RogueB1B9 with well-prepared CCVoidwalker / Succubus
DU3 · MageB1B2 o B6Felhunter
DU4 · PriestB1B6 o B9Felhunter
DU5 · HunterB1B7 o B9Voidwalker / Succubus
DU6 · PaladinB1B6 o B9Felhunter / Succubus
DU7 · ShamanB1B2 o B9Felhunter / Voidwalker
DU8 · DruidB1B6 o B7Voidwalker / Felhunter
DU9 · WarlockB1B2 o B9Felhunter

Before acting: respect the 20 yd distance and applicable opening rights; keep your pet passive until you are allowed to act. Have armor, a stone, your demon and Soul Link ready when your build permits and the rules authorize it. Identify your focus and check your opponent's racial. All movement references mean repositioning within the permitted area; never use Fear to force someone out.

DU1 · Warrior

Build and talents: start with B1 for instant Corruption, Soul Link and demon replacement. If testing shows you cannot survive physical damage, compare the B1 flex option that changes Unholy Power 5/5 to 3/5 and Demonic Aegis 2/2. Only before locking in the phase. B7 provides Exhaustion and drains, but gives up Soul Link: compare it if your spacing and CC work, rather than treating it as an automatic upgrade.

Demon: Voidwalker to assess a shield; Succubus to test CC. The Voidwalker's Sacrifice consumes the demon and therefore your Soul Link support: do not press D4 out of habit or assume both defenses remain together.

Plan: respect their uncontested opener when applicable. Then pressure with instant spells, create distance and avoid standing still to cast under melee pressure. Use CC when it gives a real window to recover or reposition. If you see Fear immunity, do not spend your next actions repeating it: use damage, movement or defense and reassess CC when it ends. Watch Berserker Rage at this level according to the Forever Warrior spellbook.

Curse and buttons: C7 with Ctrl to test Weakness against physical pressure; A1 for Exhaustion only in B6/B7, remembering it changes your Curse. C1, C3, C8, C23, D1/D2 and D4 with a Voidwalker. R1 does not remove Hamstring or stuns.

Mistake to avoid: using too much Life Tap when your opponent is already close, or relying on a channel you cannot sustain. Note whether you lose because of your pet, lack of distance or having no defense left after Sacrifice.

DU2 · Rogue

Build and talents: B1 as your first test; use the same Demonic Aegis flex to compare physical defense. B9 is an alternative with Molten Skin and Intensity to seek a damage window after CC, but lacks Soul Link and talented demon replacement: compare survival before choosing it.

Demon: Voidwalker to test the shield, or Succubus to attempt CC when you can act. Pet abilities have their own conditions; do not promise a macro will work through every stun on its owner.

Plan: allow the tournament's stealth opener. Afterwards, stabilize your health before attempting a long damage chain. Watch Kick: protecting your Shadow school matters because several tools depend on it. You can cancel a cast with C18 to try to bait an interrupt, but your opponent can wait; do not turn the attempt into several seconds of doing nothing. The Forever Rogue spellbook lists Kick below level 30.

CC: decide whether to maintain Seduction before applying DoTs. For attrition, periodic effects can make it harder for your opponent to restealth, but do not guarantee stopping every defense or reset. Do not set up Seduction on a target covered in DoTs and expect a stable window.

Buttons: C1, C3/C24, C13 with a Succubus, C18, C23 and D4 with a Voidwalker. R1 works against valid Charm/Fear/Sleep CC, not Cheap Shot or Kidney Shot. Do not assume your trinket C19 removes every CC: it depends on the equipped item.

Mistake to avoid: using your stone, racial, trinket and shield in the same reaction without checking which effect you need to resolve. Record opener damage and the resources you keep afterwards.

DU3 · Mage

Build and talents: B1 for damage while moving and survival; B2 if the extra power is worth it and you can cast Corruption. B6 is an attrition alternative with Nightfall and Siphon Life, but its drains and Fear remain exposed to interrupts.

Demon: Felhunter for Devour Magic. At level 30 you do not have Spell Lock: your demon does not provide an available interrupt in this guide. Separate your position from your demon enough to avoid both taking the same pressure, without losing useful range.

Plan: apply damage when authorized, protect your pet and choose when to use Devour on a dispellable magic effect on yourself or a dispellable enemy buff. Watch Counterspell; try casting when its use or your position creates a window. C18 lets you deliberately stop a cast, but does not force your opponent to spend their interrupt.

Forever-specific detail: Remove Lesser Curse can remove a Curse or Bane, according to the Forever Mage spellbook. Do not mechanically reapply every removed effect if it drains your mana. During Ice Block, do not waste finishers into immunity; reposition and prepare instead, without assuming an automatic purge interaction.

Buttons: C5/C6, C7 for Tongues, C12 to dispel/purge, C21 for your demon when applicable, C1, C3 and D1/D2. Will of the Forsaken does not remove Polymorph or Frost roots: R1 is not the answer to all their CC.

Mistake to avoid: letting Counterspell lock your Shadow school when you need Fear or Drain Life. Note how many Devours you used on the enemy and how many you needed for defense.

DU4 · Priest

Build and talents: B1 to sustain the duel with a demon; B6 to compare attrition and drain pressure; B9 if testing shows you can create a damage window their heals cannot recover from. Choosing B6 or B9 means losing Soul Link, rather than simply adding pressure to B1.

Demon: Felhunter. Devour can help against a dispellable magic buff or debuff; it does not automatically choose the shield or effect you want most when several are present.

Plan: maintain pressure without wasting resources immediately reapplying everything dispelled. Combine damage and CC so healing or dispelling costs them actions. Tongues can slow casts, but does not hinder instant abilities. Drain Mana is an option when you have a safe channel and a resource battle; do not use it if losing pressure or position hurts you more.

Undead: save R1 for Fear when breaking it lets you keep pressuring or survive. Do not use it preemptively: it no longer grants immunity. If your opponent is also Undead, they can answer your Fear with their racial; do not base your entire damage window on the first Fear lasting its full duration.

Watch for: Dispel Magic can remove magic debuffs from themselves or magic buffs from enemies, according to the Forever Priest spellbook. Check your active buffs and your demon's status during the fight instead of assuming everything remains ready from the opener.

Buttons: C7, C9, C12, C3, R1, C23 and D1/D2 with Soul Link; A2/A3 in builds that benefit from them, and T1/T2/T3 in B9. Common mistake: draining your own health with Life Tap to sustain a mana war you do not yet control.

DU5 · Hunter

Build and talents: B1 to withstand simultaneous pressure from the player and pet. B7 compares mobility, Exhaustion and drains with more health; B9 lets you experiment with burst and the Havoc variant already described, but that point and the loss of Soul Link need to be justified through practice.

Demon: Voidwalker if its shield helps sustain their damage, or Succubus to attempt CC on the Hunter. Do not Banish their pet just because it is a pet: C14 requires a demon or elemental, not any beast.

Plan: control the player or pet to reduce pressure while damaging your chosen target; use C4 to know which one your CC targets. If you Fear the pet, do not confuse its focus with the Hunter's on your next cast. Avoid chasing without watching where they force you to fight and where your demon is. Do not switch to hitting the pet on autopilot: decide whether spending damage on it gives you a real advantage.

Level 30: the Forever Hunter spellbook places Viper Sting at level 36, so do not build this duel around a mana drain outside this bracket. Also, do not assume pet abilities or talents you have not observed.

Buttons: C4, C3/C24, C1, C5/C6, C23 and D1/D2; D4 with a Voidwalker, C13 with a Succubus. A1 only with its talent. T5 only if you chose the legal Havoc variant; it does not come free in B9.

Mistake to avoid: spending so much CC and damage on their pet that the player is free to punish you. Note which target you controlled and how long your demon remained useful.

DU6 · Paladin

Build and talents: B1 for a first survival comparison; B6 for attrition with drains and Exhaustion; B9 if CC and concentrated damage work better against their heals. Choose between those complete toolkits without combining talents from all three builds.

Demon: Felhunter to attempt to purge dispellable buffs; Succubus to practice a CC window on a humanoid and direct damage. Seduction and several DoTs on the same target interfere with each other.

Plan: against melee pressure, assess your distance and do not overspend health with Life Tap. Against a healer playstyle, seek a CC window or wear them down without draining yourself first. Use Tongues for casts; do not expect it to affect instant heals. If B6/B7 uses Exhaustion, remember it replaces Tongues on that target.

Level matters: the Forever Paladin spellbook places Divine Protection before level 30, Divine Shield at 34 and Cleanse at 42. Do not copy a level 60 plan that gives them Divine Shield and Cleanse at 30. Protection from physical damage is also not immunity to your spells. Read the specific active effect and do not waste a finisher into an immunity that does block it.

Buttons: C7, C12, C3, C9 when draining is safe, C23; A1/A3 with Affliction, and T1/T2/T3 with B9. R1 does not remove Hammer of Justice; if the Paladin is Undead, account for their own racial answer to your CC.

Mistake to avoid: spending your entire offensive window during their protection, or wasting time trying to purge an undispellable effect. Note whether you lack pressure to finish or health to survive their return.

DU7 · Shaman

Build and talents: B1 to start; B2 to compare spell power if you can cast; B9 if you manage interrupt windows and seek concentrated damage. Against melee, test the defensive flex of B1 before locking in the phase; against a caster, do not assume more armor solves magic damage.

Demon: Felhunter for Devour and pressure on magic buffs; compare Voidwalker if physical pressure is killing you. Do not expect Spell Lock at 30.

Plan: watch totems before repeatedly using Fear or spending an important ability. Tremor removes Fear/Charm/Sleep and Grounding can redirect a spell; select and attack the relevant totem when warranted, then return to your target. C2 lets you order your demon to attack a mouseover enemy, but does not automatically identify or destroy a totem by name.

Interrupts: Earth Shock can lock your school; avoid offering a free Shadow channel when you need to preserve Fear. Tongues affects casts, rather than turning instant shocks into slow abilities. These tools appear in the Forever Shaman spellbook.

Buttons: C2/C1, C3/C24, C7, C12, C18, C23 and D1/D2. If they are an Orc using Shatter Curse, do not repeatedly reapply Curse/Bane during their racial immunity; use other tools and check the active effect. Its existence is confirmed by Blizzard: Forever racials.

Mistake to avoid: spending Fear into Tremor without dealing with it, or attempting a finisher while Grounding can intercept it. Record which totem was active when your CC failed.

DU8 · Druid

Build and talents: B1 to prepare for a phase with varied opponents. Against Feral pressure, compare the defensive B1 flex and Voidwalker; against healing/caster playstyles, compare Felhunter and B6/B7. Exhaustion and drains are tools to assess, rather than a guarantee of holding an opponent who shapeshifts.

Demon: Voidwalker against physical pressure, Felhunter for dispellable magic effects, or Succubus if you can use a window in humanoid form. Do not assume Seduction works in beast form: check their creature type and form before spending it.

Plan: if they open from stealth, respect their tournament opener. Maintain attrition without chasing in ways that surrender position or abandon your demon. Watch when they leave form to heal: you can attempt Tongues and CC in that window, subject to availability and range. Do not turn the fight into repeatedly reapplying the same Curse without watching their response.

Forever-specific detail: Remove Curse removes a Curse or Bane according to the Forever Druid spellbook. Maintaining damage means assessing what you can sustain against that cleanse, rather than assuming Agony stays because it is a Bane. Bleeds are not magic effects Devour cleanses by default, and R1 does not remove roots or stuns.

Buttons: C5/C6, C7, C3/C24, C1, C23; A1/A3 if you have those talents, D1/D2 with Soul Link, and D4 with a Voidwalker. R5 is recovery with a valid corpse, not part of a duel opener.

Mistake to avoid: attempting Seduction in an invalid form, or losing the fight by chasing a heal while running out of resources. Record which form and spec caused the problem.

DU9 · Warlock

Build and talents: B1 as a first mirror test; B2 to compare power and resource management; B9 as a burst alternative if you can create the window. I do not recommend B12 by default: sacrificing your pet reduces precisely the tools that matter in this matchup.

Demon: Felhunter for Devour; watch both your pet's health and the enemy's position. Changing or recovering a demon has costs and conditions: D2 replaces it, and D1 is used after the summon finishes.

Plan: observe whether your opponent has Soul Link, which demon they use and whether they pressure your pet. Choose between maintaining damage on the player or spending actions controlling their demon; neither choice is automatically correct in every mirror. C14 can attempt Banish on a valid enemy demon, but need not be used on cooldown; do not assume untested Banish interactions with all their talents.

Devour and racial: C12 to cleanse yourself or purge a dispellable buff, C21 to attempt to cleanse your demon. They share Devour, so you do not have three independent dispels. Save R1 for Fear or Seduction when breaking it has value; if the opponent is Undead, they can also escape your CC. Neither gains subsequent immunity from Will of the Forsaken in Forever.

Do not copy higher-level abilities: Spell Lock, Shadow Ward, Death Coil and Howl of Terror are unavailable in this level 30 package. Check abilities and grimoires against the Forever Warlock spellbook.

Buttons: C4, C14, C12/C21, R1, C1, C11, C23 and D1/D2. T1 only with talented Shadowburn. Common mistake: using Life Tap until you enter finisher range, or letting your demon die while watching only the player's health.

Log to choose your phase build: play several repetitions per class under comparable conditions. Record your build, demon, opponent's racial, defensive item used and reason for losing: opener, interrupt, pet, mana or lack of damage. Seek a build covering the phase's most frequent problems, rather than changing points over a single loss.

BGs and open world

This guide is also designed for playing with other enemies and allies around. It keeps the level 30, 26-point budget: the following decisions are practice suggestions, rather than a proven ranking. If you level up or your budget changes, review talents, ranks and abilities; do not automatically add abilities excluded at level 30.

The Forever Open rules change often: always check the official rules. They do not apply to BGs or world PvP.

SituationBuild to testPlan and macros
Solo world PvP; survive unexpected encountersB1, compared with B2Protect your demon and Soul Link; C1, D1 and D2. C3 or C24 for CC while repositioning. B1 provides instant Corruption; B2 requires more casting time.
BGs; attrition and pressure on multiple enemiesB6, or B7 if you prefer its stamina investmentC5, C6 and A3 let you apply damage with mouseover without switching targets. Choose whom to control before spreading DoTs; do not put damage on the target your team wants to keep CC'd.
BGs or groups; survive and support with your demonB1Use Felhunter to practice C25 on an ally and C12 to purge or cleanse yourself. Keep C1 to pull it out of pressure. Soul Link requires watching both your position and your demon's.
A group with teammates who create casting windowsB9; compare B10 based on testingConcentrate damage with Immolate, Conflagrate and Shadowburn when an opportunity appears. C24 can control a second enemy. Do not copy the burst plan if your position prevents finishing casts.

With multiple targets: set the enemy you want to CC as your focus with C4. Check your focus before pressing Shift. Mouseover can be a character or a valid frame; without one, check each macro's fallback. Do not spread damage on autopilot: help kill your group's chosen target and protect the teammate under pressure.

With teammates: C25 is dedicated to dispelling allies or yourself. C12 also allows purging enemies, and C21 attempts to cleanse your demon. All three spend the same pet ability: the macro does not create independent uses or cooldowns. Choosing who receives Devour is a gameplay decision, rather than automation.

CC and survival: C3/C24, C13 and C14 offer different recipients depending on what you want to control. Seduction requires special care around DoTs and pet damage. C18 stops your character's action, and C1 recalls your demon, but neither removes periodic damage already applied. C20 is for a bandage window, and C23 for the stone: incoming damage and item restrictions still apply.

Undead in world PvP: R1 breaks Charm, Fear or Sleep when needed; it does not protect against the next CC. R5 can help after a fight with a valid corpse and a safe position. Do not confuse Cannibalize with an instant heal: channeling means weighing the risk of another fight. Passives work without a button.

Between fights: prepare shards with C22 when appropriate, create your stone with C15, replace your demon and armor, and check your grimoires. Life Tap helps manage mana, but decide how much health you can spend before exposing yourself again. Drain Life and Drain Mana do not replace moving to safety.

First buttons to learn: C1/C2, C3 or C24, C4, C5/C6, C12 or C25 with a Felhunter, C20/C23 and R1. Add your build's tools afterwards. You do not need to learn 41 buttons at once: several blocks are alternatives for the same action or depend on talents and items you may not use.

Gear and BiS references

Check WOWF.IO level 30 BiS, selecting PvP, Horde and your specialization, and compare with The Forever Era BiS and Wowhead guides. The lists consulted disagree on several pieces, and some sources still use Classic data or higher-level quest rewards; a list alone does not confirm you can obtain every piece in this beta.

As a testing guideline: with Soul Link and Affliction, seek sufficient health, Shadow damage or general spell power, and mana; with Destruction, assess Fire damage/general spell power and crit without losing too much health. These are duel adaptation guidelines, rather than calculated stat weights. Shadow gear does not boost your Fire spells.

Items appearing in the lists to start checking availability: Filigreed Shadow Circlet, Shadow Gown, Hands of Darkness, Black Slippers. Level 30 guides also list Staff of the Shade (RFK), Blighted Leggings (Azshir), Bloodmage Mantle (Thalnos), Berylline Pads (RFK quest) and Warsong Sash (Horde quest). I do not present them as a universal BiS set for all thirteen builds. Check profession requirements: some Forever pieces are restricted to their crafter.

Gear and gameplay sources: Wowhead Demonology 30, Wowhead Affliction 30, Wowhead Destruction 30. These are PvE guides; I use them for ability and acquisition data, rather than certification of tournament performance.

Racials available to this class

Click your race to see its racials and macros. Each race has its own.

Abilities by level

What you have at level 30 and what comes later, based on the beta spellbook (Talents Forever data, Oct 8, 2026). Abilities marked as talents are only available if you spend points on them.

Available at level 30

Demon Skinlevel 1 · rank 2Fireboltlevel 1 · rank 4Immolatelevel 1 · rank 4Shadow Boltlevel 1 · rank 5Summon Implevel 1Blood Pactlevel 4 · rank 3Corruptionlevel 4 · rank 3Curse of Weaknesslevel 4 · rank 3Life Taplevel 6 · rank 3Bane of Agonylevel 8 · rank 3Fearlevel 8Create Healthstonelevel 10 · rank 2Drain Soullevel 10 · rank 2Summon Voidwalkerlevel 10Tormentlevel 10 · rank 3Health Funnellevel 12 · rank 3Curse of Recklessnesslevel 14 · rank 2Drain Lifelevel 14 · rank 3Fire Shieldlevel 14 · rank 2Sacrificelevel 16 · rank 2Consume Shadowslevel 18 · rank 2Create Soulstonelevel 18 · rank 2Searing Painlevel 18 · rank 2Curse of the Elementslevel 20 · rank 2Demon Armorlevel 20 · rank 2Lash of Painlevel 20 · rank 2Rain of Firelevel 20Shadowburnlevel 20 · rank 2 · talentSummon Incubuslevel 20Summon Succubuslevel 20Eye of Kilrogglevel 22Soothing Kisslevel 22Drain Manalevel 24Sufferinglevel 24Conflagratelevel 25 · talentCurse of Tongueslevel 26Detect Invisibilitylevel 26Banishlevel 28Create Firestonelevel 28Devour Magiclevel 30Hellfirelevel 30Siphon Lifelevel 30 · talentSubjugate Demonlevel 30Summon Felhunterlevel 30

Unlocked later

Shadow Wardlevel 32Tainted Bloodlevel 32Create Spellstonelevel 36Spell Locklevel 36Howl of Terrorlevel 40Incineratelevel 40 · talentWracklevel 40 · talentDeath Coillevel 42Soul Firelevel 48Infernolevel 50

You must have learned your demon's abilities; merely summoning it is not enough.

What macros improve

Warlock examples; general guidance is in the macro guide.

Control without losing your target

Focus Fear and Seduction, or mouseover Devour Magic: keep your opponent targeted while controlling or dispelling where needed. Avoid selecting, casting and selecting again.

See Fear · C3

Protect your demon

Recalling it with one key and recovering it when appropriate helps keep it alive. With Soul Link, losing it affects your defense: managing it is part of your survival.

See pet recall · C1

React in time

The Fear macro stops your current cast to attempt CC when pressed. Deliberate access to shields and sacrifices saves searching for a button under pressure.

See shield · D4

Avoid interrupting yourself by repeating the key

Drain macros avoid restarting the channel when you press again. You can focus on positioning and watching the enemy.

See Drain Life · C8
Sources and links